The Division 2: A Polished Journey with Some Endgame Shortcomings

The Division 2 presents a polished, well-thought-out progression path that keeps you engaged, with at least some fuel left in the tank after the initial journey. It’s great gunplay, rewarding loot, and beautiful world—brimming with reasons to explore—kept me engrossed for the majority of my 70 hours of playtime. However, after the early momentum, I was surprised to find that the challenging endgame content I had been looking forward to in World Tier 4 ended up offering more of the same loot I could find elsewhere, without providing any meaningful new mechanical challenges.

The Dark Zone, too, was less interesting than I had hoped. Fortunately, these late-game shortcomings don’t detract from the fantastic journey that leads up to them. The Division 2 gets so much more right than it does wrong.

Things in The Division 2 pick up right where the original post-pandemic story left off, both in terms of plot and cover-based shooting. However, it’s quickly clear that many aspects of the gameplay have improved. Gunplay feels impactful, enemies react to being shot and die faster, and the world is teeming with enticing reasons to explore. There are chests and collectibles around every corner, and this generous distribution of loot goes a long way in the context of The Division 2‘s phenomenally well-realized recreation of Washington, D.C. The series’ familiar urban grid gives way to lush, open vistas, and iconic monuments are overtaken by vines. I never regretted indulging my inner explorer.

There’s a clear progression structure to each of the 11 PvE zones as you level up. You’ll find a safehouse or settlement, scour the landscape for caches, run missions, and capture control points. New activities are introduced as you progress, and the freedom to tackle these tasks in any order keeps the experience from feeling like an obligatory grind. The missions themselves are well-crafted, with some introducing welcome new environmental mechanics, like shooting a valve to douse flames or tracing a power cord to a destructible circuit to open a door.

It’s a pity that these unique elements aren’t incorporated into The Division 2‘s lackluster boss fights, which certainly could have used more variety. Bespoke boss mechanics are a staple of shared-world shooters and action RPGs, so I was expecting more elaborate encounters, especially in The Division 2‘s new strongholds. Unfortunately, I found nothing more than standard enemy archetypes with more health. This deprives the PvE of standout moments and mechanical intricacy, though enemy variety elsewhere is significantly better than in the first game.

The expected assortment of enemies is here, but some factions, like the Mad Max-esque Outcasts, take entertaining creative liberties with their roles. Their Rusher is a suicide bomber, their Engineer controls a battlebot, and their Heavy tries to crush you with a giant hammer. A nice improvement over the first game is that even higher difficulty levels still throw plenty of low-level red-bar grunts at you to sate your bloodlust. They melt quickly under fire but pack a punch and can spell trouble if they get behind you.

The time-to-kill never felt overly spongy, thanks in part to visual tricks like bulky, destructible Kevlar that covers the tankier enemies. As a result, combat remained demanding and fun, if a little predictable. The Division 2 also does a great job of making its vast selection of firearms feel unique through recoil patterns, rate of fire, and sound. Weapons and equipment can drop with beneficial modifiers called Talents that make the loot genuinely interesting. For instance, the Unhinged Talent adds 25% increased weapon damage but makes your gun kick like a mule.

I had a blast squeezing every last drop of damage from my build with the help of the DPS meter, stat screen, and recalibration station, even if I found shotguns a bit too nerfed along the way. While gunplay has greatly improved, ability usage still feels clunky and ineffective, which doesn’t inspire much exploration into skill-powered builds. On the other hand, Specializations offer exciting bonuses, like different grenades, passive effects, and the phenomenally fun-to-use signature weapons.

The ever-present motifs of progression, exploration, and challenge gradually become more prominent as you progress through the approximately 22-hour main campaign. The main plot is serviceable, but the standout moments come in the form of short, direct subplots during missions. There are a lot of excellent activities and progression awaiting you after the critical path—at least for a while.

You’ll unlock powerful signature weapons, be introduced to dynamic world systems like the Priority Target Network, and even face a new endgame faction, along with invaded versions of previously completed missions. However, this initial endgame is more of an epilogue due to its brevity. It only lasts about six hours. Once you’ve completed all the invaded missions and progressed to World Tier 4, you lose the ability to replay them and instead gain access to challenging variants of missions you’ve already played. These missions offer no significant mechanical differences from the main campaign, and the rewards stagnate quickly, apart from the very rare exotic drops.

Before long, you’ll reach the gear score cap of 450 and be inundated with hundreds of randomly generated high-end items that aren’t clearly better than what you already have. This is where things get confusing, as The Division 2 offers unintuitive and inconsistent ways to circumvent this soft limit and continue making progress.

In conclusion, while The Division 2 delivers a satisfying and engaging journey with excellent core gameplay, its endgame content feels lacking in variety and mechanical depth. Still, the game’s well-crafted world, fun combat, and rewarding loot make it an experience that’s hard to put down, especially if you enjoy exploring, teamwork, and the thrill of upgrading your gear.

The Division 2: A Strong Foundation with Endgame Flaws

I was shocked when many of the places I expected to drop 450+ loot—such as daily and weekly projects, challenge-difficulty strongholds, missions, and high-value bounties—mostly gave me more of the same 450 gear that I could obtain from much easier sources. The good news is that gear score isn’t as important as itemization when it comes to effective power. After hitting the gear score cap, progression shifts from accumulating higher gear scores to identifying the most advantageous gear mods and refining your pile of hundreds of high-end items down to the absolute best.

There are also other avenues for endgame progression that don’t involve gear score at all. Hard-difficulty capture points reward crucial weapon attachments, and a variety of cryptic Easter egg hunts offer masks, backpack trinkets, and exotic weapons, which, by the way, are remarkably fun to use.

Sadly, The Division 2‘s Dark Zone is its biggest letdown. While the combat is enjoyable enough, thanks to a relatively fast time-to-kill and stat normalization, the risk-reward dynamic of the rogue system feels like a non-starter. At endgame, both world drops that go straight into your inventory and contaminated items that can be stolen by other players (and must be extracted via helicopter) are just more ubiquitous 450 gear. Without the genuine risk of losing or having important items stolen, the Dark Zone loses its appeal as a dynamic PvP space. And, oddly, completing some of the toughest challenges in The Division 2‘s Dark Zone—like surviving a Tier 1 manhunt or trading with a Thieves Den vendor—rewards shockingly weak 250 gear score items.

Unfortunately, we couldn’t fit all the topics into the review video, so for my full impressions of Conflict PvP, check out my written review in the description.

The Division 2 is more than just a strong foundation for future updates. It’s a refined and intuitive shared-world shooter with dozens of hours of engaging content and progression that you can enjoy right now. Its wonderful recreation of Washington D.C. is a pleasure to explore, thanks to a generous amount of chests, collectibles, and dynamic open-world activities. Impactful gunplay makes it easy to care about the well-thought-out loot, and there are plenty of different builds to experiment with—even if some builds are better than others.

Given Ubisoft’s promised roadmap, it’s hard to see the disappointing endgame challenges and Dark Zone issues as anything more than temporary problems. However, they certainly undermine the idea of sinking hundreds of hours into the game before the first major update.

Even so, for a shared-world shooter so early in its lifecycle, these issues aren’t too discouraging. In terms of content, The Division 2 boasts one of the strongest launches the genre has seen yet.